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Daniel Oh
April 2026Game Dev / Software

Unity.wav

Audio debugging tool for Unity that makes sound visible.

Winner, Entertainment track

Context
PantherHacks 2026
Team
With a partner
  • C#
  • Unity

What I built

  • Developed a Unity audio debugging tool with a partner, winning the Entertainment track at PantherHacks 2026
  • Built a minimap system using a URP overlay camera stack to visualize active audio emitters in real time
  • Created a GL-rendered screen-space direction visualizer that shows incoming audio sources relative to the listener
  • Contributed to the spatial audio pipeline implementing physics-based occlusion and reverb via Sabine's formula

Media

Unity.wav in action. Visualizing active audio sources in real time.

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